Through the use of the "Human senses" you can experience both the Environment and Percussion: Percussion being my rogue element and the Environment being a way of breaking down the existing Public/Social that does or does not exist.
The Diagrams show the relationships of the Environment and Percussion as related to the Human senses. In this case the Human senses act as a mediator between the two parties. The relationships are then set up between the Environment and Percussion based on their shared relationships with the Human senses. Examinations can be set up through the diagrams that initially provide an "Existing Conditions" when looking at a physical site. Upon site analysis the diagrams can again be examined to provide a solution for a "New Form" based on the data derived from the physical site.

Public/Social "Existing condition"
The existing condition based on the physical site as regards to public/social tends to be described as a hostile environment. The environment tends to repel human senses in every category when using the diagrams as a tool for collection. Aesthetics, shade/shadow, texture, nature, traffic, people and urban all point to the negative for the site. Aesthetically the terrain and buildings are harsh. The lot being situated with a building on the north most boundary of the site provides little shade during the day. The existing texture though rich with difference are not arranged in a pleasing pallet. The people that are within range of the site huddle under the shade provided by the north façade of the T&P Building, the opposite side than my site. No people are ever present on the site during daylight hours. Traffic from passing cars and the train at the south of the site provide constant noise. What I have defined as the Urban element includes sanitation or garbage; which there is a large amount present at the site.

Public/Social "New form"
To identify or create a tangible form and create a new public/social event the diagrams can be examined from the point of view of Percussion. Rhythm, surface texture and physics are the main categories. With rhythm it is possible to create tangible physical forms that utilize its subsets: time duration and visual spacing. The surface texture relies more on the physical aspects of form that can be used to restructure the existing texture pallet to aid in producing a new form. Physics can be utilized to shape a physical form based on the sound data collected from the site.
The new form can utilize the diagram to create a new pubic/social event that shields the existing traffic noise while at the same time utilizing textures to create visual and aural events within the space while creating the necessary shade to invite the human senses instead of repelling.

Public/Social "Interactive System"
From the diagrams, collected data and site mapping it has been concluded that the site can benefit by producing a designed system that can be changed over time and adjusted per program/use and the changing conditions that are inherent at this location. This Reconfigurable Architecture can be adjusted based on the external influences of texture, sound and light, thus creating an interactive system that can be described as a Sound and Texturescape. The system can be adjusted by preprogrammed reactions to the environment or allowed to be manually altered by visitors to the Scape.

To utilize the diagrams you must first look at the diagrams as they where created - with the Human Senses as the mediator between the Environment and Percussion.

Data collection and identification of the existing site is done through the Environment side of the diagram.

Utilization of the data to create a new Public/Social event is then extracted from the data collected from the Environment and executed though the Percussion subsets.

Based on the data the design derived is a Sound and Texturescape that is reconfigurable and interactive.